Portfolio

Calvin Ristad

AI and Software Engineer

I build AI agents, browser games, simulation tools, and applied product prototypes across software, hardware, and research environments.

Portrait of Calvin Ristad

Experience

Work and Research

Johnson & Johnson logo

Johnson & Johnson

Process Science Modeling and Data Co-Op

Sped up app development in my team by creating a new Python application framework and UI component library using Jinja and Flask.

Centralized all site-to-site tech transfer data within J&J into a single application, allowing users to view technologies used and connect with relevant in-house experts.

Developed a cell growth model using filterpy unscented Kalman filters that outperformed traditional machine learning models for prediction accuracy and interpretability.

Led the 28-person intern community within my group; organized guest speakers to share career insights.

LLCGame.io gameplay screenshot

0NCH41N Games

Co-Founder and Software Developer

Starting in 2021, I co-founded 0NCH41N Games, a game development company focused on multiplayer Web3 games.

We initially built the yield aggregation system HellHound.dog, which used a unique reflection-based design to maximize long-term yield.

In 2023, we launched LLCGame.io, a real-time multiplayer browser game with a decentralized cryptocurrency exchange.

After the beta test, I helped secure more than $20,000 in grant funding from Arbitrum, Findora, and Lootchain to fund further development and marketing.

I represented the company in interviews with major ecosystem players such as Polygon and Arbitrum, and later partnered with Scenario to explore generative AI for user-generated content and modding.

University of Illinois Chicago logo

Mixed Reality Laboratory

Research Intern

During the summer of 2020, I joined the Mixed Reality Laboratory at the University of Illinois Chicago, an organization focused on applying virtual and augmented reality to medicine.

I worked on CathSym, a virtual-reality catheterization trainer designed to improve 3D visualization and haptic feedback.

I built solutions in Unity, learned C#, and worked closely with medical professionals and design researchers to improve the interface.

My largest contribution was redesigning the catheter simulation visuals, which reduced resource usage in Unity Profiler by more than 40%.

Projects

Selected Builds

Vertex Builder

Vertex Builder

I developed Vertex Builder, an x402 powered agentic marketplace that allows both humans and AI to purchase data and services using the x402 payment protocol.

Macros.cheap web application interface

Macros.cheap

I developed Macros.cheap, a Mathematical Macronutrient Cost Optimizer that helps users optimize their nutrition while minimizing grocery costs.

The budget-friendly web application is designed to help users shop effortlessly by generating smart, affordable meal plans.

The core philosophy is simple: Eat well, spend less!

.IO Style Web Games

I created, developed, and launched 14 browser games, including Shotwars.io, Glork.io, and MineParkour.club, generating more than $15,000 in total revenue.

The stack combined HTML5, CSS, JavaScript, and Node.js with a custom game engine built on p2 physics, the Canvas API, and WebSockets for multiplayer support.

The 3D titles used Three.js together with a custom physics engine built for capsule movement on convex surfaces.

Distribution partnerships with AddictingGames.com, Iogames.space, CrazyGames, GameDistribution, and Titotu drove more than 3 million total plays.

Insanegames.io webgame portal

Insanegames.io

A webgame portal that had over 100,000 views per week at the time of sale.

Implemented proxies, automated game submissions, anti-spam / anti-bot measures, and provided game developers login/chat/storage APIs.

CASSIS logo

Sports Analytics

Built a linear programming based system to optimize high school swimming lineups.

Presented work at the Cascadia Symposium on Statistics in Sports (2024).

BlimpServe application interface

BlimpServe

I co-designed a proprietary medicine-transport airship drone to address supply chain issues in underserved and hard-to-reach locations.

BlimpServe avoids the infrastructure requirements of roads and airports while using lightweight solar panels to extend range and improve efficiency.

The system also tackled cold-chain transport by using low ambient temperatures at altitude together with abundant solar energy.

A 10-DOF flight controller and vectored thrust propeller controlled the craft, while the flight-path planner used NOAA wind-current data, A* search, and gradient-descent path smoothing.

Rocket.js simulator visualization

Rocket.js

I built a high-performance rocket flight simulator for multi-stage, clustered, and air-launched model rockets using thrust data from thrustcurve.org.

The simulator uses the Euler-Cromer method and a configurable time step so users can trade accuracy for performance.

It was initially developed to support the design of a balloon-launched rocket that was successfully launched in 2020.

Validation against real-world flights showed an average error of less than 5%.

Scout Infinity concept diagram

Scout Infinity

I co-designed an augmented smartphone case using Internet of Things technology to improve the mobile experience and democratize long-range communication.

The Infinity case connects phones to the LoRaWAN low-power wide-area network over Bluetooth Low Energy.

Lost devices can be geolocated by combining the phone’s last GPS data with the case’s own LPWAN triangulation and six-degree-of-freedom sensor data.

Ultra-low-power components and passive NFC charging help the device operate without adding daily charging friction.

Game Demo

Shotwars.io

Play a live build of Shotwars.io directly from the portfolio site.

If the live embed does not load, open Shotwars.io.