Starting in 2021 I co-founded 0NCH41N Games, a game development company focused on multiplayer Web3 games. Initially we focused on creating a Yield Aggregation system HellHound.dog that utilized a unique reflection system to maximize long-term yield. In 2023 we launched LLCGame.io, a real-time multiplayer browser game with a decentralized cryptocurrency exchange. After the beta test I helped secure over $20,000 in grant funding from Arbitrum, Findora, and Lootchain to fund further development and marketing. In addition to being responsible for the game development, I have also represented the company in several social media interviews with major industry players such as Polygon and Arbitrum. We recently partnered with the genAI startup Scenario and are working to integrate generative AI into our games, with a focus on user-generated content and moddalibity.
During the summer of 2023, I worked as a Software Engineering Intern for
VarietySplash Productions
While there, I lead an international team of developers working on various applications to assist in the creation of digital media.
I was first tasked with working on a web scraper that would allow the content creators to easily find and use media from the internet.
In this role, I worked closely with the content creation team, tweaking the application to fit their needs and making sure it was user-friendly and performant.
After finishing the scraping application ahead of schedule I was asked to manage a 3 person team working on a crime mapping app for IOS and Andriod.
In working on this, I made a comprehensive plan for the app's development, designed the architecture, and worked with the UI/UX team to make sure the app was user-friendly and intuitive.
During the Summer of 2020, I joined the Mixed Reality Laboratory at the
University of Illinois, Chicago,
an organization dedicated to bringing virtual and augmented reality to the field of medicine.
I worked on a virtual reality (VR) based device called CathSym aimed at
bringing 3D visualization and haptic feedback to catheterization
training. I developed solutions within the Unity development engine and learned C# to controll the
scripting API.
I was mainly focused on incorporating optimal UI characteristics, and towards this end I interviewed
medical professionals and design researchers.
My most significant contribution to the project was redesigning the visual simulation of the catheter
within the graphics interface, which made
over a 40% in the resource costs usage listed in the Unity profiler.
Find the CathSym paper here.